EuroPLoP 2014

Papers at EuroPLoP 2014

  • Taichi Isaku, Takashi Iba: Towards a pattern language for cooking: a generative approach to cooking    
  • Kristian Beckers, Stephan Faßbender, Maritta Heisel: Deriving a pattern language syntax for context-patterns
  • Christian Kohls: Dream teams at the right place
  • Christoph Fehling, Johanna Barzen, Uwe Breitenbücher, Frank Leymann: A process for pattern identification, authoring, and application
  • Kristian Beckers, Stephan Faßbender, Maritta Heisel, Santiago Suppan: A meta-pattern and pattern form for context-patterns
  • Till Schümmer, Joerg M. Haake, Wolfgang Stark: Beyond rational design patterns
  • Yuji Harashima, Tetsuro Kubota, Takashi Iba: Creative education patterns: designing for learning by creating
  • Roland Bijvank: Multi-tenancy application pattern for system administration support
  • Azadeh Alebrahim, Maritta Heisel: Problem-oriented security patterns for requirements engineering
  • Frank J. Frey, Carsten Hentrich, Uwe Zdun: Pattern-based process for a legacy to SOA modernization roadmap
  • Wolfgang Raschke, Massimiliano Zilli, Stefan Orehovec, Erik Gera-Fornwald, Johannes Loinig, Christian Steger, Christian Kreiner: Patterns for hardware-independent development for embedded systems
  • Georg Macher, Harald Sporer, Christian Kreiner: Automotive safety case pattern
  • C. Oscar Encina, Eduardo B. Fernandez, A. Raúl Monge: Threat analysis and misuse patterns of federated inter-cloud systems
  • Eden Burton, Emil Sekerinski: Using dynamic mixins to implement design patterns
  • M. Hamri, R. Messouci, C. Frydman: The state event design pattern
  • Christian Köppe, Michel Portier: Lecture design patterns: improving the beginning of a lecture
  • Christian F. Leibold, Marcus Spies: Towards a pattern language for cognitive systems integration
  • Christian Köppe, Anne Bartilla: Towards a pattern approach for improving enrollment and retention of female students in computer science education
  • Niels Seidel: Interaction design patterns for interactive video players in video-based learning environments
  • Niels Seidel: Interaction design patterns for design and development of video learning environments
  • Christian Kreiner: Module matrix: a pattern for interdisciplinary industry training design
  • Barbara Reichart, Bernd Bruegge: Social interaction patterns for learning in serious games
  • Andreas Rüping: Taming the biases: a few patterns on successful decision-making
  • Veli-Pekka Eloranta: Towards a pattern language for software start-ups
  • Marko Leppänen: Patterns for starting up a software startup company
  • Rodrigo M. L. M. Moreira, Ana C. R. Paiva: Towards a pattern language for model-based GUI testing
  • Elissaveta Gourova, Mila Dragomirova, Lilia Zografova: Use of balanced scorecards for knowledge management roadmap
  • Christopher Preschern, Nermin Kajtazovic, Andrea Höller, Christian Kreiner: Pattern-based safety development methods: overview and comparison
  • Jorge L. Ortega-Arjona: Applying architectural patterns for parallel programming the fast fourier transform
  • José Carlos Ciria, Eladio Domínguez, Inés Escario, Ángel Francés, María Jesús Lapeña, María Antonia Zapata: The history-based authentication pattern
  • Jari Rauhamäki, Seppo Kuikka: Strategies for hazard management process
  • Eduardo B. Fernández, A. Raúl Monge, René Carvajal, Oscar Encina, Juan Hernández, Paulina Silva: Patterns for content-dependent and context-enhanced authorization
  • Nermin Kajtazovic, Christopher Preschern, Andrea Höller, Christian Kreiner: Towards pattern-based reuse in safety-critical systems
  • Michaela Bunke: On the description of software security patterns
  • Christoph Hannebauer, Claudius Link, Volker Gruhn: Patterns for the distribution of power in FLOSS projects